FEARSOME CRITTERS

ABOUT:

Tribal Boost Deck based on the fearsome trait.

BEASTIES:
  • x1 Squonk
  • x6 Roperite
  • x1 New Beginnings
  • x1 Gumberoo
  • x1 Hoop Snake
  • x3 Joint Snake
  • x2 Agropelter
  • x1 Big Bird
  • x3 Jackalope
  • x1 Hugag
  • x1 Hodag
SPELLS:
  • x2 Bookmark
  • x1 Growth
  • x1 New Beginnings
  • x1 Growth
  • x2 Germinate
  • x5 Lightning in a Bottle
  • x1 Powerup Red
ARTIFACTS:
  • x1 Chaos Crystal
  • x2 Forest God's amber
AURA:
  • x12 Forest Aura
TERRA:
  • x2 Forest Terra

SIDEBOARD:

  • Tiny Island
  • Save the Holy
  • Antidote
  • Luck Potion
  • Transfiguration
  • Necromancy


STRATEGY:

Tribal Boost Deck based on the fearsome trait. Hugag absorbs damage as a blocker. Late game Big Bird.

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SASQUATCH TRIBAL

ABOUT:

Play out as many Sasquatches as possible. Fog them with Smokey Spirits. Wincon = Bigfoot.

BEASTIES:
  • x1 Squonk
SPELLS:
  • x2 Bookmark
ARTIFACTS:
  • x1 Chaos Crystal
  • x2 Blood Ruby
AURA:
  • x12 Forest Aura
TERRA:
  • x1 Forest Terra

SIDEBOARD:
  • Tiny Island
  • Save the Holy
  • Antidote
  • Luck Potion
  • Transfiguration
  • Necromancy

STRATEGY:

Tribal Boost Deck based on the fearsome trait. Hugag absorbs damage as a blocker. Late game Big Bird.

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SHMOOSICORNS

ABOUT:

Cosmic Unicorns sometimes called SHMOOS-ICORNS. This is a cosmic/light meme deck based on shmoos token generating.

BEASTIES:
  • x2 Weeping Black Angel
  • x3 Unicorn
  • x2 Medford Shmoos
  • x5 Lizard People
  • x1 Flatwoods Monster
  • x2 El Verde Entity
  • x1 Fresno Nightcrawelers
SPELLS:
  • x2 Bookmark
  • x1 New Beginnings
  • x3 Abduction
  • x4 Alien Intelligence
  • x3 Retribution
  • x1 Powerup Red
  • x1 Aurora Borealis
  • x2 Health Potion
ARTIFACTS:
  • x1 Chaos Crystal
  • x1 Light Ward
  • x1 Fountain of Youth
AURA:
  • x9 Cosmic Aura
  • x6 Light Aura
TERRA:
  • x2 Stars

SIDEBOARD:
  • Tiny Island
  • Save the Holy
  • Antidote
  • Luck Potion
  • Transfiguration
  • Necromancy

STRATEGY:
  • This deck attempts to go wide with Shmoos, light beasties/spells, and some tricks to reocurr/abuse the ETBs of light/cosmic beasties.
    Mulligan for Shmoos (only 2 in deck currently) or New Beginnings.
    Use Alien Intelligence to ponder for control pieces or removal.

REMOVAL:
  • COMBO
  • COMBO
  • COMBO
  • COMBO
  • COMBO
COMBOS:
  • Powerup Red / Medford Shmoos
  • Medford Shmoos / Unicorn
  • Medford Shmoos / Weeping Black Angel
  • Medford Shmoos / Aurora Borealis
  • Medford Shmoos / Retribution
  • El Verde Entity / Flatwoods Monster
  • El Verde Entity / Lizard People
  • El Verde Entity / Fresno Nightcrawlers
  • Aurora Borealis / x5 Lizard People
  • Aurora Borealis / x2 Medford Shmoos


SWAMP PRIESTESS OTK

ABOUT:

This is a necromancy/OTK deck based around the swamp priestess.

Mulligan for priestess or x2 Bunny Man/batsquatch.
Hand craft for Lightning in a Bottle.
With a batsquatch both in LIMBO and in the ARENA, play the priestess.
Fatigue batsquatch and place it in limbo to return batsquatch to return your previous batsquatch to the arena.
Generate a zombie beastie via the priestess's static ability. Repeat 50 times, generating 50 zombies.
Use Lightning in a Bottle to ready the priestess and activate GRAVE ERASURE for 1000 dmg to opposing caster.

I was able to assemble this fairly on-budget combining x2 copies of the Hopkins Goblin King Dark Tribal Theme Deck (mainly for the death beams) and the 1st Edition MetaZoo Cryptid Nation Release Event Box.

BEASTIES:
  • x1 Manchac Swamp Priestess
  • x1 Spearfinger
  • x2 Shadow People
  • x5 Bunny Man
  • x2 Killer Clown
  • x4 Batsquach
SPELLS:
  • x2 Bookmark
  • x4 Lightning in a Bottle
  • x4 Death Beam
ARTIFACTS:
  • x1 Chaos Crystal
  • x2 Blood Ruby
AURA:
  • x10 Dark Aura
TERRA:
  • x2 Nightime Terra
Sideboard:
  • Tiny Island